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Mutant Mudds review by Qieth

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Mutant Mudds bring me back to a time where video games were brutal - if you didn't up your game, you wouldn't last very long. And Mutant Mudds IS brutal. You will die in more levels than you wont, and when you do, you start over. A level isn't very long on its own, but it can take a really long time to replay what you have already completed if you die. But it is okay that a game is challenging. Some of the challenge, however, comes from controls that sometimes feel like they are working against you. There are platforms in this game that are up only for enough time for you to jump to the next, and only if you time it perfectly. This is fine on its own, but most of the times you fail one of these jumps, you will fall into spikes, instatly killing you off and putting you back to the beginning of the level. If you do take damage from something that doesn't instantly kill you, you are often put in a very precarious position. If I could make one change to the game it would be that instant-deaths like spikes or lava didn't actually instant-kill you - but rather took one of your three hearts for the level and put you back on solid ground. Most of my time playing this game was spent playing through parts of the level I had already passed. That being said, the game has some potential and should appeal to fans of the olden days where video games were designed to make you pull your hair out. The level design is clever and the music and graphics are adequete for the intended genre.Mutant Mudds bring me back to a time where video games were brutal - if you didn't up your game, you wouldn't last very long. And Mutant Mudds IS brutal. You will die in more levels than you wont, and when you do, you start over. A level isn't very long on its own, but it can take a really long time to replay what you have already completed if you die. But it is okay that a game is challenging. Some of the challenge, however, comes from controls that sometimes feel like they are working against you. There are platforms in this game that are up only for enough time for you to jump to the next, and only if you time it perfectly. This is fine on its own, but most of the times you fail one of these jumps, you will fall into spikes, instatly killing you off and putting you back to the beginning of the level. If you do take damage from something that doesn't instantly kill you, you are often put in a very precarious position. If I could make one change to the game it would be that instant-deaths like spikes or lava didn't actually instant-kill you - but rather took one of your three hearts for the level and put you back on solid ground. Most of my time playing this game was spent playing through parts of the level I had already passed. That being said, the game has some potential and should appeal to fans of the olden days where video games were designed to make you pull your hair out. The level design is clever and the music and graphics are adequete for the intended genre.

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